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A new chapter in my work

What I will share here

 As already stated I created this version of dm3 to bridge the gap till there is an official dm3 update and that is accived with the revision version (v1.21.90).
BUT I went above that and elaborated on what I knew was intended for dm3 and added a couple of my own ideas that can be found in this version (more contend intended but needs more time to be implemented).

Whats new

 - wearing a full set of dragon armor grants effects (excluding ice, nether and sculk for now)

 -reworked the complete flight system (steering works like the happy ghast and to inititate flight the power jump is still used)

 - will only need 1 ressource and 1 behavior pack

 - added the sculk dragon (big thank you to the one who gave me the needed texture)

          -> the warden needs to attack a forest dragon egg for it to transform to a sculk dragon egg

 - retextured the aether dragon

 - when a dragon dies it now remains as a corpse for 15min and can be revived with the new essence item (needs to match the           dragon variant and the dragon keeps its owner but turns into a baby again)

 - essence can be found inside the dragon nests (1/2 on average) and it can be any essence (higher probability to have the one           matching the nest)

In case of errors

Please write me personally and say what version you are using (minecraft and addon) and a short message on what is wrong (pictures/videos are also helpful).

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